Play Cues

Signals that invite play and mark a safe space with different rules; Ingrid Fetell Lee extends the idea to the shapes of objects.
What it is
Nonverbal signals that invite play and mark a safe zone with different rules, such as a play bow, a mischievous smile or a teasing push. In Joyful, Ingrid Fetell Lee extends the idea to objects and spaces whose shape carries a play cue.
In effect
The article on squishy fidget toys uses it for the argument that soft, round, bright objects send an invitation to play.
What it does not say
It is a design argument from a trade book and not a tested effect. It does not say that every round or soft object invites play for every person.
Sources
- Fetell Lee, I. Joyful.