Difficulty-skill balance does not affect engagement and enjoyment: a pre-registered study using artificial intelligence-controlled difficulty

Cutting (2023) · Royal Society Open Science · Read the paper

Cutting, Deterding, Demediuk and Sephton report a preregistered study in which an artificial intelligence system controlled game difficulty. The title states that difficulty-skill balance did not affect engagement and enjoyment. No sample size or effect size is used in the article.

Cutting, Deterding, Demediuk and Sephton report a preregistered study in which an artificial intelligence system controlled game difficulty. The title states that difficulty-skill balance did not affect engagement and enjoyment. No sample size or effect size is used in the article.

Written from the title of the journal record only; abstract and full text not retrieved, 2026-10-31.

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Cutting, J., Deterding, S., Demediuk, S., & Sephton, N. (2023). Difficulty-skill balance does not affect engagement and enjoyment: a pre-registered study using artificial intelligence-controlled difficulty. Royal Society Open Science, 10(2), 220274. doi:10.1098/rsos.220274 https://doi.org/10.1098/rsos.220274