Designing for the physical margins of digital workspaces: Fidget widgets in support of productivity and creativity

Karlesky (2014) · Read the paper

Karlesky and Isbister, TEI 2014, 13-20. Develops physical margin spaces around software; fidget widgets built around low-stakes activities such as doodling and fiddling, secondary interactions with no goals of their own that indirectly support the primary task, aiming to selectively support creativity, focus or calm. A design proposal; no effect size is claimed in this article.

Karlesky and Isbister, TEI 2014, 13-20. Develops physical margin spaces around software; fidget widgets built around low-stakes activities such as doodling and fiddling, secondary interactions with no goals of their own that indirectly support the primary task, aiming to selectively support creativity, focus or calm. A design proposal; no effect size is claimed in this article.

Written from the abstract (OpenAlex) and Crossref record.

What our sources record

Recorded when this source was checked, figures included, with page references and quotation marks removed.

Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction, 13-20. doi:10.1145/2540930.2540978 https://doi.org/10.1145/2540930.2540978