Let's play a new game: the drivers of eSports consumption
Leite dos Santos, Petroll, Boeing and Scussel, 2021. Survey of 262 spectators of online competitive gaming in Brazil, structural equation modelling; four motivations (novelty, escapism, aesthetic appreciation, vicarious achievement); vicarious achievement the strongest driver. Reading depth: abstract.
Leite dos Santos, Petroll, Boeing and Scussel, 2021. Survey of 262 spectators of online competitive gaming in Brazil, structural equation modelling; four motivations (novelty, escapism, aesthetic appreciation, vicarious achievement); vicarious achievement the strongest driver. Reading depth: abstract.
Written from the abstract.
What our sources record
Recorded when this source was checked, figures included, with page references and quotation marks removed.
Society and Development, 10(5), e40710515188. doi:10.33448/rsd-v10i5.15188 https://doi.org/10.33448/rsd-v10i5.15188