Let's play a new game: the drivers of eSports consumption

Leite dos Santos (2021) ยท Read the paper

Leite dos Santos, Petroll, Boeing and Scussel, 2021. Survey of 262 spectators of online competitive gaming in Brazil, structural equation modelling; four motivations (novelty, escapism, aesthetic appreciation, vicarious achievement); vicarious achievement the strongest driver. Reading depth: abstract.

Leite dos Santos, Petroll, Boeing and Scussel, 2021. Survey of 262 spectators of online competitive gaming in Brazil, structural equation modelling; four motivations (novelty, escapism, aesthetic appreciation, vicarious achievement); vicarious achievement the strongest driver. Reading depth: abstract.

Written from the abstract.

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Society and Development, 10(5), e40710515188. doi:10.33448/rsd-v10i5.15188 https://doi.org/10.33448/rsd-v10i5.15188