Towards understanding the effects of individual gamification elements on intrinsic motivation and performance

Mekler (2017) · Computers in Human Behavior · Read the paper

2 x 4 online experiment, 273 participants, image annotation task, conditions control, points, levels, leaderboard; game elements did not significantly affect competence or intrinsic motivation; points, and especially levels and leaderboard, produced significantly more tags; the authors conclude the elements functioned as extrinsic incentives effective only for performance quantity.

2 x 4 online experiment, 273 participants, image annotation task, conditions control, points, levels, leaderboard; game elements did not significantly affect competence or intrinsic motivation; points, and especially levels and leaderboard, produced significantly more tags; the authors conclude the elements functioned as extrinsic incentives effective only for performance quantity.

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71, 525-534. doi:10.1016/j.chb.2015.08.048. Full text read: 2 x 4 online experiment, 273 participants, image annotation task, conditions control, points, levels, leaderboard; game elements did not significantly affect competence or intrinsic motivation; points, and especially levels and leaderboard, produced significantly more tags; the authors conclude the elements functioned as extrinsic incentives effective only for performance quantity.