How gamification motivates: an experimental study of the effects of specific game design elements on psychological need satisfaction

Sailer (2017) · Computers in Human Behavior · Read the paper

randomised controlled study in an online simulation; badges, leaderboards and performance graphs raised competence need satisfaction and perceived task meaningfulness; avatars, meaningful stories and teammates raised social relatedness; perceived decision freedom could not be affected as intended. Sample size not read.

randomised controlled study in an online simulation; badges, leaderboards and performance graphs raised competence need satisfaction and perceived task meaningfulness; avatars, meaningful stories and teammates raised social relatedness; perceived decision freedom could not be affected as intended. Sample size not read.

Written from the abstract read 2026-10-14.

What our sources record

Reproduced as it was written when this source was checked, figures and all.

69, 371-380. doi:10.1016/j.chb.2016.12.033. Abstract read: randomised controlled study in an online simulation; badges, leaderboards and performance graphs raised competence need satisfaction and perceived task meaningfulness; avatars, meaningful stories and teammates raised social relatedness; perceived decision freedom could not be affected as intended. Sample size not read.