How gamification motivates: an experimental study of the effects of specific game design elements on psychological need satisfaction
randomised controlled study in an online simulation; badges, leaderboards and performance graphs raised competence need satisfaction and perceived task meaningfulness; avatars, meaningful stories and teammates raised social relatedness; perceived decision freedom could not be affected as intended. Sample size not read.
randomised controlled study in an online simulation; badges, leaderboards and performance graphs raised competence need satisfaction and perceived task meaningfulness; avatars, meaningful stories and teammates raised social relatedness; perceived decision freedom could not be affected as intended. Sample size not read.
Written from the abstract read 2026-10-14.
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69, 371-380. doi:10.1016/j.chb.2016.12.033. Abstract read: randomised controlled study in an online simulation; badges, leaderboards and performance graphs raised competence need satisfaction and perceived task meaningfulness; avatars, meaningful stories and teammates raised social relatedness; perceived decision freedom could not be affected as intended. Sample size not read.